Industry Highlights
Richard Garriott takes flight from NCsoft
Richard Garriott, freshly grounded from a flight into space in October, has decided to call it quits at NCsoft. Given the highly publicized difficulties Tabula Rasa has experienced since the start of development years ago, it may be a logical parting of the ways for both NCsoft and Richard Garriott. Still, it's very easy to wonder if a space-based MMO game from Lord British might be a possibility down the road. »
Article on The Escapist Magazine
Three Rings officially launches Whirled
Three Rings, a leading independent developer of casual massively multi-player games, has opened Whirled, its player-created virtual world, for business. A full suite of rich APIs, example code and a growing audience of players await monetization by skilled developers. Players can explore a rich catalog of games, customize social areas and begin uploading games and other content to www.whirled.com on Monday. »
Article on Massively
China to levy real-world tax on RMT
The Wall Street Journal is reporting that gamers who live in China will be subject to taxation if they've made a real-world profit by trading virtual money in online games. According to the State Administration of Taxation's web site, the government is planning to tax individuals with a 20 percent personal income tax if they've earned cash by selling in-game currencies to other people. »
Full story on Ars Technica
Warhammer Online tops 800,000
Warhammer Online now has over 800,000 "current players", according to financial result papers for EA. That's not terribly exciting in itself, as the MMO had just 50,000 fewer players at the start of October. But this does mean numbers are still going up and not - as some stories would have us believe - down. This will also make Mythic and owner EA a modest but substantial income, assuming the 800,000 players will fork out GBP 8.99 once the free trial month has run out. Warhammer Online has also sold 1.2 million copies, which is a number that silver-haired fox John Riccitiello recently deemed a success for EA. »
Story on Eurogamer
Women’s TV network Lifetime buys Korean teen dress-up game site Roiworld
Lifetime Networks, the pioneer of TV for women on cable networks, has seen the future: online dress-up games. The company announced today that it has acquired South Korean casual gaming startup Roiworld.com for an undisclosed price. »
Story on VentureBeat
Study: 10 million online gamers In Vietnam by 2011
In a new report titled "Online Games Market in Vietnam," internet and technology consulting firm Pearl Research predicts that Vietnam will have over 10 million online gamers by 2011. Speaking to Gamasutra following the announcement, the firm's Allison Luong pinpointed some of the top games in the region as including online dance game Audition and Swordsmen Online, an MMORPG. »
Full article on Gamasutra
Vindicia's Hoffman on MMO billing headaches
According to a recent DFC Intelligence study, online gaming is set to reach $13 billion by 2010 -- from about $4.5 billion in 2007. Numbers like these have stirred up a great deal of discussion around the different monetization models for online games, with two clear camps emerging -- subscription and free-to-play. But each method comes with significant problems on actually collecting money online from consumers, thanks to chargebacks and other credit card problems. »
Story on Gamasutra
Blizzard bans 350,000 cheaters from Battle.net
Blizzard is one of the few online game developers who have the luxury of banning 350,000 players without worrying how it will affect their bottom line. That's exactly what the company did, however, by recently disabling 350,000 Diablo II and StarCraft accounts — for using third-party hacks — on their online service Battle.net. »
Story on Shacknews
Turbine will announce console MMO projects "early next year"
Turbine will announce console MMO "products" early next year, Lord of the Rings Online dev boss Jeff Steefel told VG247 today. Note the plural. "We’re really not talking about what our console product plans are, but we will be soon," he said when asked specifically if we’re going to see a console version of LotRO. "I would guess by early next year’s we’ll be able to be much more specific about what we’re doing with console, what kind of products we’re putting on console." »
Story on videogaming247
EVE Online to be distributed at retail by Atari
Bucking the trend in online games toward digital and online-only distribution models, Atari has announced an exclusive deal to distribute CCP's sci-fi MMO game as a boxed product in retail stores in North America, Europe and Asia. Previously, EVE Online was only available via download. It will be interesting to see if this deal contributes to, or curbs, Atari's aggressive attempt at a comeback as a major player in publishing and distribution. »
Story on GameSpot
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