Interview with Fluid Entertainment's Jennifer Chapin
One of the fresh topics the LOGIN 2009 Conference is going to examine is the influence of “green gaming”. How can the online game development industry, through its practices or its products, contribute to a better environment? With the recent launch of Emerald Island, Fluid Entertainment offers one possible part of the answer. We spoke with Jennifer Chapin, the VP of Marketing and a Founder of Fluid Entertainment, to get her perspective how Emerald Island hopes to demonstrate that green in games can be about more than just the color of money.
LOGIN BEAT: Jennifer, thank you for being the first to sit in the interview hot seat for LOGIN Beat. Please start us off by giving us a little background on yourself, Fluid Entertainment and Emerald Island.
JENNIFER CHAPIN: Fluid Entertainment is an award-winning independent children’s entertainment software developer. Founded in 1998 by industry veteran Scott Mathews, Fluid has created high-profile licensed software products based on properties, including Harry Potter™, Disney Princess Castle Party, The Powerpuff Girls, Pokémon Online and many others. Emerald Island is the brain child of this long standing development team.
What motivated Fluid Entertainment to create an environmentally-themed massively multiplayer online game for kids? How is environmentalism integrated into Emerald Island right now?
Based in Northern California, we’re definitely part of a community that is environmentally aware and concerned. In 2003, Fluid Entertainment built a serious games software title, which taught driver’s education students about environmental consciousness, as well as safe driving behaviors and patterns. So eco-friendliness has been part of our portfolio for awhile not to mention a personal concern for the whole team. It’s a tremendous privilege to now build a wildly entertaining kids game around these important themes of our time.
That said, over two years ago, we started kicking around ideas to develop our own intellectual property and had the idea to do an MMOG for kids, with gardening as the central focus. As we germinated (no pun intended) the idea and spoke to kids, we quickly learned that the kids really liked the idea, but they also liked being part of a larger story and plot within a game world. With our love, history and passion for developing meaningful children’s content combined with a ‘save the world’ eco theme, we quickly realized we had a winning concept on our hands.
Putting all of these facets together – our enthusiasm for the environment and kids games, plus feedback from children – we came up with the idea of Emerald Island – a beautiful land in need of brave champions to save its environment from the polluting Pirats.
Within the game, the story is what really drives the environmental message. Players meet the inhabitants of neighboring islands, whose native lands have been ruined by the Pirats, and join forces with these characters to put a stop to the rodent’s pillaging.
Additionally, players tend to their gardens, where they have the chance to learn about the more than 100 different plants that are featured in the game, while they help to replenish and add to Emerald Island’s ecology.
What do you hope Emerald Island’s impact will be with its audience – or families?
With its focus on interactivity, Emerald Island encourages creativity, expression, exploration and collaboration, and offers kids a fun way to engage with real-world scenarios as they learn about the environment. We’re hoping that their in-game activities will also lead to discussions at home, and promote good habits like recycling and conservation in their day to day life. Kids grasp the idea of cause and effect by participating in game activities—such as a quest to replant trees felled by the Pirats—and learn about different plants while tending their gardens.
Do you feel environmentalism, or any cause as a core game element, is interesting to developers on principle or because they’re original enough concepts to be profitable?
Hopefully both. While profitability will of course be part of the equation, I don’t think that any organization would undertake the creation of a videogame, particularly an MMOG – an ambitious project – without being very passionate about the core message, and the audience.
Fluid Entertainment, and Emerald Island, is also reaching out to several cause partners in the hopes of spreading the message in the real world too. For instance, Fluid Entertainment is working with Trees for the Future, and is donating 10 trees for everyone person who subscribes to the game during special promotional periods. These types of cause partnerships are an integral part of our corporate philosophy and will continue to evolve as the game content expands.
Where do you think green gaming – games that raise awareness about, or actually reduce negative environmental impacts – will be five years from now?
There is no doubt that “green” will continue to be a major topic in entertainment. Gaming is a great arena to combine important topics with fun. If developers continue to push the envelope, ideate, and create the fun meaningful entertainment that children crave, then we’ll continue to see these types of games many years into the future.
The impact of green gaming is one of the focuses of the LOGIN Conference this year. From your perspective what do you feel MMO games and virtual worlds can do to contribute to environmental awareness or improving the environment in real-world ways?
Keep making fun, engaging games, with topical real world themes weaved into the experience. Secondly, give them the opportunity to learn in the online world, and the ability to translate that online learning to having a real world impact.
We strongly believe that replenishing the virtual world of Viridis allows kids to practice the role they eventually will play as future stewards of the environment. |