December 9, 2008
In This Issue
LOGINBeat
Web Version | Send Message to a Friend | Join | Update Your Profile | Unsubscribe

Confessions of a LOGIN Speaker

Hello all,

Have you submitted your session proposal for the LOGIN 2009 conference yet? If not, I’m here to encourage you to do so.

This will be the third time I am involved in the conference, first as a speaker and then as both a speaker and advisor, and I have to say this has become my favorite conference of the year. Sure, LOGIN is the highest quality conference I have attended the past couple of years, but what I really mean is that it’s a great place to be a speaker. The biggest advantage the conference has is its size.

Speakers Love LOGINLOGIN is smaller than some of the other conferences out there, which is an advantage in a few key ways. First, it means that we are actually able to read all session proposals and pick the cream of the crop. Larger conferences seem to ignore any proposal that doesn't come from a speaker at the previous year’s conference; LOGIN doesn't do that. Another other huge advantage to speaking at a smaller conference is the networking. There is no better way to introduce yourself to colleagues than presenting a session, and the attention is more focused on your session than it is at the bigger conferences. Being small also allows the conference to focus on online games and reduces the number of irrelevant talks attendees have to wade through in order to find yours.

On the other hand, LOGIN is bigger than quite a few other shows. It is big enough to draw significant names as keynotes and speakers. It also means that the speaker’s lounge will have you rubbing elbows with plenty of big names in the industry. The LOGIN conference is really the right size.

If you are going to submit a session proposal, I suggest you do it as soon as possible. Early submissions give the board of advisors even more time to review your proposal, which in turn helps it stand out. The deadline is January 21st, but don’t feel like you have to wait that long. You can submit your session here.

Of course these are just the reasons to go as a speaker. Even if you don’t submit a session, all the regular old attendee reasons still apply: excellent content, fantastic Seattle waterfront location, great food, and amazing networking.

Hope to see you there!

Joe Ludwig Joe Ludwig
CTO
Divide by Zero Games

The Path to Speaking at LOGIN 2009

To speak at the LOGIN Conference is a mark of distinction and accomplishment in the game industry — but it's not necessarily easy. Speakers and their abstracts are vetted through peer review, and are carefully matched to our attendees' needs. The Call for Speakers is open to all online game industry experts worldwide, whether for console, PC or mobile platforms. Candidates are asked to review the topics of interest and session submission tips on the LOGIN 2009 website and then submit a completed session proposal form with 1,000 word abstract and biography before the deadline of January 21, 2009.

Top 5 tips for getting your proposal accepted at LOGIN

  1. Submit a proposal on one of the many identified areas of interest. The advisory board has put a good deal of thought identifying areas that we feel are relevant to attendees. If your proposal is the only one for an area we are interested in, it will have priority over all the proposals outside our identified topic ideas.
  2. Avoid any marketing slant in your proposals, particularly if you represent a service or technology vendor. LOGIN will host no sponsored or commercial sessions, and proposals which appear to be sales pitches in disguise will be rejected.
  3. Focus on areas of your expertise. The audience of LOGIN consists of experienced industry leaders who want to hear from experts. Avoid areas where you aren't experienced or recognized as an expert. Give stories about your own experiences, rather than theoretical ideas.
  4. Spend time writing a quality abstract. A poorly written or overly terse abstract indicates that you aren't willing to prepare in advance. The abstract is the most important part of your proposal and the basis on which it will be judged.
  5. Submit your proposal well before the January 21 deadline. By the end of the call for speakers, we will have selected many of the sessions already and your proposal will be competing with every other proposal for a shrinking number of speaker slots.

> Visit the LOGIN Speaker Submissions Page.

The level of exposure we received as speakers was fantastic. The people in attendance are either serious about online game development or already significant players in the industry. We received many positive introductions and re-introductions as a direct result of speaking at the show.

Hermann Peterscheck
Producer
NetDevil


Sponsorship Opportunities Available at LOGIN 2009

LOGIN 2009 Sponsorship ProspectusAs an exhibitor/sponsor at LOGIN, you will be able to expose your products and services to some of the most qualified attendees in the industry. You can enjoy meeting with the hundreds of attendees, speakers, and press — all with the common goal of promoting the online game development industry. We invite you to take a look at our prospectus and explore the advantages to our sponsorships we are offering. To learn more about sponsorship opportunities at LOGIN visit the sponsorship page on our website, or contact:

Cynthia Freese
+1 425.654.4575
cynthia@loginconference.com

Industry Highlights

Microtransactions "Way of the Future"?

Although new to the microtransaction scene, Petroglyph is optimistic that the free-to-play business model, in some shape or form, is part of the future of the games industry. Petroglyph's upcoming free-to-play action strategy RPGMytheon is unique in that it comes from a developer with a history of traditional boxed products like Star Wars: Empire at War and Universe at War. »

Interview on Edge Online


Digital Youth Project shows online games help kids' development

The results of a three-year longitudinal study funded by the MacArthur Foundation have argued that online games and social networking tools help kids' development, rather than hinder it. The Digital Youth Project, led by Mizuko Ito at University of California, Irvine, found that kids who don't engage in these spaces are left out of crucial social skills building experience which set them up for future interactions. »

Full Research Report


Whyville Switches from Subs to Microtransactions

Numedeon announced yesterday a change in the business model of its premiere property, Whyville. The free-to-play virtual world is primarily sponsorship- and advertising-supported, but it also offered a subscription for premium options. Now the subscription has been substituted for a virtual currency called Pearls. Parents can set a virtual allowance for their children, choosing to give them various amounts in Pearls one time or on an ongoing monthly basis, which users can then spend on exclusive items or to access new activities. »

Story on Virtual Worlds News


Oh Noes! More Taxes on Virtual Goods!

In October, China's tax authority announced that it would focus on a previously ignored sector of its economy: the trade in virtual goods and currency. Sweden and South Korea have also moved to clarify the tax rules for virtual money. »

Article on BBC News


Dungeon Keeper MMO on the way

EA has announced today that it's working on a Dungeon Keeper MMO, but the publisher doesn't have any plans to develop it for the United States. Currently, it's only planned to be released in the "Greater China region, including Hong Kong, Taiwan and Macau." The game will be an MMORPG developed by NetDragon Websoft, a veteran MMO developer based out of China. »

Article on Ars Technica


Knowledge Adventure Launches JumpStart Virtual World

Knowledge Adventure announced today the launch of its virtual world, JumpStart.com. The launch represents a shift in focus for Knowledge Adventure to target virtual worlds. It's one that investors have found appealing and seems to be drawing interest from others as Knowledge Adventure recently announced a partnership to launch prepaid cards at retail through InComm. The world is free to try out, but, in addition to the prepaid cards, Knowledge Adventure sells a $7.99/month family subscription for membership to the full world. »

Article on Virtual Worlds News


Email Admin Center

This newsletter is a service of Evergreen Events, Inc. Should you no longer wish to receive these newsletters please click here to unsubscribe.

To unsubscribe from all e-mailings from our organization, click here, or reply back to this message with “unlist” in the subject line.

To ensure delivery of this newsletter to your inbox and to enable images to load in future mailings, please add EvergreenEvents@jangomail.com to your e-mail address book or safe senders list.

You are receiving this email at %%emailaddress%%.

Send Message to a Friend | Join | Update Your Profile | Unsubscribe

Evergreen Events, Inc.
www.evergreenevents.org
12922 206th Ct. SE
Issaquah, WA 98027
Tel: 425-996-8478

To view our Privacy Policy click here.