Industry Highlights
China's Online Games Revenue to Hit $2.67 Billion in 2010
A new Interfax China report presented by Research and Markets reveals that China's online games market has "entered a boom period." The report, China Online and Mobile Gaming Industry, 2008 – 2010, states that sales from online game operators totaled RMB 10.57 billion ($1.55 billion) in 2007, and that figure is expected to reach RMB 12.67 billion ($1.86 billion) in 2008 and RMB 18.21 billion ($2.67 billion) in 2010. »
Report on GameDaily
KOGIA Announces Winners of First Global Online Game Awards
The Korea Game Industry Agency, which organized the Seoul, South Korea-based first Global Online Game Awards, announced its award winners for 2008. The inaugural version of the show saw Blizzard Entertainment's World of Warcraft voted the best role-playing game, and Nexon's Kartrider chosen as the best racing/casual game. »
Story on Gamasutra
Video on GOMTV
Gamasutra's Best of 2008: The 5 Most Significant MMO Trends
The world of MMOs is an enormous business, and a huge opportunity for the game development community at large, from World Of Warcraft's $1 billion yearly haul to microtransaction-based firms like Nexon that make tens of millions yearly in the West. MMO expert Michael Zenke takes a look at the year's five most compelling trends in online gaming. »
Full article on Gamasutra
The Death of Lively and "Necessary Complexity" in Online Games
Google's Lively presents us with an interesting scenario. It was literally a checklist of what critics have been saying that virtual environments such as Linden Lab's Second Life absolutely must have in order to make it. A simplified user-interface, embedded in the Web-browser, content designed by professionals rather than amateurs, and a 'room' model rather than a widespread world. In short, it was the perceived holy grail of virtual environment 'must-haves' for success. Also, in short, Lively was a failure — a spectacular one. Spectacular, but not without educational value. »
Full article on Massively
Worlds.com wins no fans with patent suit against NCsoft
Worlds.com is taking a step that many expected after it retained a legal firm to represent its patent interests: Virtual Worlds News reports that Worlds.com filed suit against NCsoft for infringement of its patent (U.S. patent 7,181,690) relating to virtual world and massively multiplayer online gaming technology. The reaction of MMO gamers has been nothing less than scathing. Referring to Worlds.com as "patent trolls," observers have been nearly unanimous in their criticism of Worlds.com. Some are taking their anger a step further: Commenters on the Slashdot thread are doing much of the legwork for NCsoft's lawyers, listing every MUD and MMOG played prior to the original patent filing. »
Report on The Industry Standard
GamerDNA and Massively look at MMORPG popularity in 2008
It is notoriously difficult to accurately assess the population and popularity of massively-multiplayer online games. Companies rarely release up-to-date figures aside from specific milestones, so it's usually hard to gauge how many players are actually playing a given game. Massively and GamerDNA have done their best to provide a picture of the MMORPG genre in 2008, though, and the results paint an unsurprising, but nonetheless telling, picture. »
Full article on Massively
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