Five Weeks Until LOGIN
It's hard to believe that LOGIN is just around the corner. Just over a month away, in fact!
With every passing day we’re adding more value for LOGIN attendees. Registration is still only $695 and includes access to three days of our executive networking breakfasts, keynote lunches, all sessions, and conference parties. The LOGIN Conference is the event serious professionals in the online game industry attend.
I look forward to seeing you in Seattle next month!
Cynthia
Still Time to Save on LOGIN Registration
Save $500 by registering online
You may have missed the early-bird registration rate that ended in March, but there's still time to demonstrate to all your colleagues how smart and thrifty you are. The LOGIN Conference is still one of the best deals of the year, and by registering online now, you can save $500 of the onsite registration price.
Plus - the deal just got a whole lot better. To make it even easier to attend, the Seattle Marriott Waterfront Hotel is extending a lower rate for LOGIN attendees: $209/night (down from $249/night). This is a fantastic rate for first-class accommodations, and staying at the official hotel puts you squarely in the middle of the action.
Just what does attendance get you at the LOGIN Conference?
- First-class content. You'll have access to over sixty lectures, panels, debates, and roundtables over three days, covering topics important to the breadth of the online game development world, including business, legal, production, new technologies, virtual worlds, social networking, community, and much more, delivered by some of the industry's most influential and knowledgeable speakers.
- Networking opportunities galore. Whether at the classy LOGIN welcome reception, the official conference party, the LOGIN Nexus business lounge, or one of the speed-networking breakfasts, you'll have more opportunities to rub elbows with some of the online game industry’s most powerful movers and shakers than any other event. Since LOGIN is smaller and more exclusive than other events, you can have the time you need to get to know just the right people without being lost in the mob.
- Incredible amenities. Ask anyone who attended last year: The sit-down lunches, gourmet snacks, and fine wine are just a part of what made LOGIN one of the most memorable and superior game industry experiences in 2008. Everything at LOGIN is step beyond what you've experienced elsewhere.
One pass covers just about everything at the LOGIN Conference. No separate expo passes. No tutorial passes. No multi-tier pass system, where you're left wondering what you're missing. Just one pass that gives you the access of a VIP among other dignitaries at one of the game industry’s premiere conferences. If you’re ready to register for LOGIN, get started here:

Once you've registered for LOGIN, we definitely recommend booking your stay at the official conference hotel, the Seattle Marriott Waterfront Hotel. Not only are you conveniently located at the center of all the official conference action, you’re staying at one of Seattle’s finest hotels at an incredible rate.
New Speakers Announced
We are very pleased to announce we have some amazing additions to speaker lineup. We will be announcing more speakers and sessions over the coming months, so stay tuned for the complete list.
See the complete list of speakers

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Kevin Crawford
Online Project Manager, Atlus Online
As Atlus Online's Online Project Manager, Kevin is responsible for overseeing all aspects of developing the Atlus Online entertainment portal, as well as managing key development relationships and coordinating proper integration between Atlus USA's online and console divisions.
Prior to joining Atlus Online, Kevin served as an Associate Producer for K2 Network's flagship title "Knight Online." Kevin earned a Bachelors of Science degree in Business Management from San Diego State University. |

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Sam Lewis
Lead Designer, Cartoon Network
Sam’s design credits start with paper games and include the DC Heroes, BattleTech, Renegade Legion, Earthdawn and Shadowrun lines. Starting in 1995, Sam ran Kesmai Corporation’s live service, GameStorm. He also was a producer for EA.Com.
At Sony Online Entertainment, Sam worked on Star Wars Galaxies both as a senior systems designer and content designer.
Sam is currently the Lead Game Designer for Cartoon Network’s upcoming MMO, FusionFall. |

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Mitch Ferguson
Lead Systems Designer, Carbine Studios
Mitch Ferguson holds a Bachelor’s degree in Mathematics from Harvey Mudd College and a Master’s of Science in Cognitive Psychology from U.C. Santa Barbara. Mitch’s past MMOs (The Sims Online, Lost Continents, and Gods and Heroes) have given him experience in a variety of senior roles including Lead Server Engineer, Lead Client Engineer, Technical Producer, and Senior Systems Designer. Mitch is currently the Lead Systems Designer on Carbine Studios’ unannounced MMO where he leverages his diverse background to guide the Systems Design department and help bridge the gap between Programming, Design and Art. |

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Jeff Sullivan
Developer Account Manager, Xbox 360
In the 3rd grade, Jeff's father called him out of school because he had found the entrance to level 7 in The Legend of Zelda. Ever since that day, Jeff knew he wanted to work in the gaming industry. After development work on numerous small games, Jeff joined the Xbox team in early 2001. Eight years later, his responsibilities now include writing a speaker bio. |

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Jason Wonacott
CEO, Wonacott Communications, LLC
A seasoned communications professional, Jason possesses more than a decade of experience driving successful PR, publicity, corporate marketing, crisis communications and online community relations for a number of companies across the digital media and entertainment, consumer lifestyle, technology and alternative energy industries. As the CEO of Wonacott Communications, he quickly established the company into a respected strategic public relations partner for a number of online interactive entertainment and digital media companies, including NHN USA, Cookie Jar Entertainment, WEBZEN, Realtime Worlds, Gala-Net, Clear Ink and many others. |
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