Ready for a Debate?
What's more action-packed than a physics lecture and more educational than a heavyweight boxing match? At LOGIN, the answer is our new series of formal debates covering issues of secondary markets, ownership of virtual property, and the thorny issue of scripting by game designers.
Traditional panels and lectures excel in delivering a range of opinions and a single focused viewpoint respectively. However, a debate presents attendees a high-resolution set of contrasting views that can challenge or reinforce their opinions in ways no other presentation format can.
Each debate is 60 minutes long and uses an abbreviated version of the National Forensics League’s policy debate format. This format gives speakers the freedom to define the direction and shape of the debate, but also provides it with structure and purpose. The debate is framed by a resolution: a formal statement of intent that one speaker will affirm and the other will negate. The resolution is intended to be divisive, worded in such a way that a clear position for or against it can be made. The ultimate goal is to educate the audience on the depth of popular issues; the take-away is a laundry list of thought provoking opinions that will get people interested in and talking about solutions to these development problems long after the conference.
The first debate will take place Tuesday afternoon between Geoffrey Zatkin and Martin Herdina. Chinese consultancy firm Plus Eight Star recently estimated the size of global trade in virtual goods in China alone to be over 5 billion US dollars annually. Many maintain that this secondary market damages the very game development studios whose effort and capital produce the items that compose virtual trade. Do game developers deserve a bigger slice of the pie? Does the secondary market harm the player experience? This session will examine these matters in a formal debate with Martin advocating for secondary markets and Geoffrey against.

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Geoffrey Zatkin
President and COO, Electronic Entertainment Design and Research
Geoffrey Zatkin serves as President and COO of Electronic Entertainment Design and Research (EEDAR), a business intelligence company that empowers investors, publishers and developers to make informed decisions about the games they are creating and the capital being spent to produce them. Geoffrey specializes in the evolution of game design and emerging technology trends for the computer and video game industry, with a particular emphasis on Massively Multiplayer games, feature identification/categorization and feature trending. |

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Martin Herdina
CEO, fatfoogoo
Martin Herdina is CEO and co-founder of fatfoogoo, a leading in-game commerce solution for monetizing online video games, casual games, virtual worlds and social networks.
Martin studied international business and computer science at the University of Innsbruck in Austria and at Hawaii Pacific University in the USA. |
The second debate on Wednesday will feature Marty Poulin versus Isaac Barry. Designers see scripting languages as powerful tools for rapidly implementing game ideas and directly realizing their gameplay goals without having to rely on the programming pipeline. Programmers see designer scripting as a source of unstable, unmaintainable code and post-launch disaster scenarios. This session explores this conflict in a formal debate with Marty arguing that game logic implementation is a task for the programming team, and Isaac defending the practice of designer scripting.

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Marty Poulin
CEO, Shady Logic Studios
Founder of ShadyLogic, a team of experienced innovators from Sony, Warner Bros., Disney and EA.
Marty consults on social game design, business and technology analysis as well as planning for technology startups.
Marty has architected online social platforms for market leaders such as Disney's Interactive Studios (Director of Online), Sony (SCE-RT online) and as CTO of the MMOG "World War II Online". |

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Isaac Barry
Creative Director, GameHouse
With his first job at Monolith Productions late in the last millennium, Isaac set out on a typical path to, and as, a game designer. Now Creative Director for GameHouse in Seattle, he has found his home among artists, programmers, producers, designers, and testers, all passionate and dedicated to making games that help people through enjoyment. |
The final debate on Thursday afternoon will have sparks flying as Erik Bethke goes head-to-head with Jon Grande. Players of online games spend hundreds of hours accumulating and trading virtual goods: magical weapons, homes, pets, etc. Do players own the virtual fruits of their very real labor? Can game developers and service providers profit from an increase in players’ virtual property rights? This session explores these questions in a formal debate, with Erik advocating for virtual property rights and Jon against.

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Erik Bethke
CEO, GoPets Ltd.
Erik Bethke is the CEO of GoPets, Ltd, which he founded in 2004.
Erik has been developing games for over twelve years, producing titles including the highly accoladed Starfleet Command series, I Have No Mouth and I Must Scream, PlanetNET, and Caesars Palace Windows 95. He is currently pioneering advancement in the future vision of virtual worlds with the BetterEULA Project and corresponding Settlers of the New Virtual Worlds essay collection addressing digital user rights and the next breakthrough in the growth of online worlds.
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Jon Grande
EVP, GM Online Services, Exponential Entertainment
Jon and the team at Exponential Entertainment are working on the next generation of social and casual games and their new service, HollywoodPlayer™, is in limited beta, scheduled for release in Q3 2009.
In 1994, while at Microsoft, Jon started the MSN Gaming Zone and later contributed to the strategies for both XboxLive and MSN Games. In addition to his role at Exponential Entertainment, Jon is an advisor to PlaySpan, a provider of commerce services for massively multiplayer games. |
Three Weeks Until LOGIN 2009
Save by Registering Now
The LOGIN Conference is still one of the best deals of the year, and by registering online now, you can save money and look a lot smarter when filling out the expense report. But the regular price of $695 only lasts until April 28, and the exclusive room rate at the Seattle Marriott Waterfront hotel ends this week, so register today!
Just what does attendance get you at the LOGIN Conference?
- First-class content. You'll have access to over sixty lectures, panels, debates, and roundtables over three days, covering topics important to the breadth of the online game development world, including business, legal, production, new technologies, virtual worlds, social networking, community, and much more, delivered by some of the industry's most influential and knowledgeable speakers.
- Networking opportunities galore. Whether at the classy LOGIN welcome reception, the official conference party, the LOGIN Nexus business lounge, or one of the speed-networking breakfasts, you'll have more opportunities to rub elbows with some of the online game industry’s most powerful movers and shakers than any other event. Since LOGIN is smaller and more exclusive than other events, you can have the time you need to get to know just the right people without being lost in the mob.
- Incredible amenities. Ask anyone who attended last year: The sit-down lunches, gourmet snacks, and fine wine are just a part of what made LOGIN one of the most memorable and superior game industry experiences in 2008. Everything at LOGIN is step beyond what you've experienced elsewhere.
One pass covers just about everything at the LOGIN Conference. No separate expo passes. No tutorial passes. No multi-tier pass system, where you're left wondering what you're missing. Just one pass that gives you the access of a VIP among other dignitaries at one of the game industry’s premiere conferences. If you’re ready to register for LOGIN, get started here:

Once you've registered for LOGIN, we definitely recommend booking your stay at the official conference hotel, the Seattle Marriott Waterfront Hotel, for the exclusive LOGIN rate of $209/night. This rate is only available to LOGIN attendees until April 24, so don't delay.
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