April 28, 2009
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Last Day of Regular Registration

Time is running outThe LOGIN Conference is still one of the best deals of the year, and by registering online now, you can save money and look a lot smarter when filling out the expense report. But the regular price of $695 only lasts until midnight tonight, and the exclusive room rate at the Seattle Marriott Waterfront hotel ends this week, so register today!

One pass covers just about everything at the LOGIN Conference. No separate expo passes. No tutorial passes. No multi-tier pass system, where you're left wondering what you're missing. Just one pass that gives you the access of a VIP among other dignitaries at one of the game industry’s premiere conferences. If you’re ready to register for LOGIN, get started here:

Register Now

Once you've registered for LOGIN, we definitely recommend booking your stay at the official conference hotel, the Seattle Marriott Waterfront Hotel, for the exclusive LOGIN rate of $209/night. This rate is only available to LOGIN attendees until April 28, so don't delay.


Regrets, I've Had a Few...

Nom nom nom nom nom...While looking over the complete list of sessions for LOGIN today, I was struck with a familiar gloomy thought. It's a pang of remorse that I've gotten every year about this time while working on the conference. You see, with LOGIN I've tried to create the kind of conference that I've always wanted to attend: big enough to facilitate great networking, but small enough that you are not lost in a sea of faces; a hip, relaxing environment that allows you to recharge your mental batteries instead of getting worn down; and great talks filled with useful, serious, and innovative content instead of rehashes of the same old general audience topics.

It is in achieving this latter goal that I ironically find myself disappointed. As Conference Director, I'm about as busy as a one-legged man in a butt-kicking contest during the actual conference. I'm lucky if I get to sit down and take in an entire session. LOGIN is the conference where I can't be a guest. And this year I wish I really could, because we've got the best agenda we've ever produced. Here are six of the sessions that I most wish to attend:

Procedural Techniques for Optimized Distribution of Online Games and Large-Scale User Generated Content

Anyone who has been involved in anything other than the most trivial project knows that content creation demands have been escalating out of control over the past five years. We all know the procedural generation is the answer, but how far can it take us? Dr. Sébastien Deguy, Founder and CEO of Allegorithmic, probably knows more about the subject than anyone, and will demonstrate how procedural generation techniques can not only save time and money, but open up new distribution opportunities.

Spam Filtering in MMOs

I've already had a sneak peak at Nandor T. Szots technical paper, and a talk of this depth on this subject is long overdue. Spam is a problem that affects every online service where humans (or human directed bots) can create messages to each other. SOE blocks over half a million spam messages in their MMOs per day, and Nandor gives real world examples of their application of Bayesian filtering techniques.

The Heterogenous Cloud: Comparing Amazon EC2, Microsoft Azure, Google App Engine and Your Own Servers

It seems lately that everyone is talking about cloud computing, and major service providers like Amazon, Microsoft, and Google are all offering distributed data center solutions. Don Alvarez compares and contrasts the major cloud computing platforms and discuss their applicability for hosting game servers.

Building Like You Play: The Mechanics of a 100% Virtual Development Team

The idea of a completely virtual studio: no physical office and all staff working from home on flexible schedules seems like a pipe dream. Yet, Christopher Natsuume of Boomzap Entertainment is going to tell us how it helped them develop eight AAA quality casual games on time and under budget since 2005. He shares the benefits and challenges of running a virtual studio, walking through the particular mechanics and processes the team has used to make it work, and sharing some of their hard earned lessons.

Funding Stories

This is perhaps one of the most timely sessions at LOGIN this year. Already this year, many game development companies are being forced to merge or shut their doors. This panel will focus on what forms of partnerships and funding are available to companies, and what are the risks and rewards for taking on these types of funding. Four entrepreneurs share their experiences funding recent startups in a stand-out panel moderated by Dean Takahashi of VentureBeat.

The Business of Design: Designing for your Monetization Model

Designing a successful MMO requires more than simply great game design: it requires an understanding of how design and business fit together. James Portnow, CEO of Divide by Zero, addresses why viewing monetization models and game design as disparate problems is a recipe for failure, and provides high level thoughts on how to design for any of the major monetization models used today.

Those six sessions are just the tip of the iceberg. Look a bit deeper and you'll find a wealth of excellent and hard-hitting talks given by folks who really know their stuff. I wish I could attend all of them, and I know you will feel the same way after looking at the conference agenda.

One talk that I personally won't miss, and I suggest you don't either, is Online Games 2014: Twelve Spoilers for the Future, a recurring annual panel that I again have the pleasure of moderating. Each of the four distinguished panelists will be presenting three very unique and daring predictions about changes in the online games industry over the next five years. Some of these prognostications will greatly surprise you, some may unsettle you, but they may just be your best chance to get a head start on the future.

Fortunately for you, you have the chance to attend any one of the over sixty outstanding keynotes, lectures, panels, debates, and roundtables at LOGIN. But don't wait to register, because after today, the online registration price goes up to $895. Wait too long and you might have some regrets of your own.

Register Now

Peter Freese Peter Freese
Conference Director
LOGIN Conference

New Speakers Announced

We are very pleased to announce we have some amazing additions to speaker lineup. We will be announcing more speakers over the next two weeks, so stay tuned for the complete list.

> See the complete list of speakers

Tarrnie Williams

Tarrnie Williams
Game Developer, Independent

Tarrnie has 20 years of games industry experience. He served for over 12 years in multiple production and executive roles at Electronic Arts in their Vancouver and Los Angeles studios, and as studio head of one of the most successful studios in the industry, Relic Entertainment. Tarrnie has overseen award-winning game franchises across multiple genres, such as Need For Speed, Medal of Honor, NBA Live, and Dawn of War; generating over $1.5 billion at retail over multiple generations of consoles and the PC. Most recently, he initiated and oversaw development of Company of Heroes Online, a microtransaction-based, online massively multiplayer game.

Charles Huang

Charles Huang
Co-founder, RedOctane

Charles Huang is a co-founder of RedOctane and currently serves as the EVP of Business Development, responsible for new game ventures, hardware product development and manufacturing. RedOctane was founded by Mr. Huang and his brother Kai in 1999. In 2005, the company published Guitar Hero, the first release in a series of critically acclaimed hits from the fastest growing videogame franchise ever. Mr. Huang holds a BA’s in Economics and Asian Studies from the University of California at Berkeley.

James Portnow

James Portnow
CEO, Divide by Zero Games

Formerly of Activision, James Portnow is the CCO and founder of Divide by Zero Games. He is a prominent industry journalist and has been a regular columnist with Edge and Game Career Guide. He is a noted industry and academic speaker, having spoken at events ranging from the Penny Arcade Expo, to AGDC, to Meaningful Play and at Universities from U Penn to Digipen. He has a long standing interest in the social and moral ramifications of video games and, equally importantly, game culture, and is the industry advisor for the Video Games and Human Values Initiative.

Bill Wang

Bill Wang
Vice President, Perfect World

Bill Wang has been vice president at Perfect World (Nasdaq: PWRD) since April 2007. He is responsible for investment and business development in North America. Prior to that, he founded Perfect World's US operations in California and was in charge of overseas licensing when he worked at the headquarters in Beijing. Bill Wang received his MBA degree from Pennsylvania State University in 2001 and received his master's degree in finance from Boston College in 2004.

Don Alvarez

Don Alvarez
Founder and Dev Manager, Accelerated Pictures, Inc.

Don Alvarez writes software for filmmakers. Before finding his passion in empowering artists, Don built muscles for Dinosaurs, grew digital grass, analyzed the glow left over from the big bang, and advised the DoD on network security. He convinced two people to stand naked, outside, at the South Pole for photographs and had his techniques for nailing Jell-O™ to a wall published in Fortune Magazine. Don holds a PhD in Physics from Princeton University, dual BS degrees from MIT and is co-founder of Accelerated Pictures, a Seattle-based company that turns game technology into collaborative and expressive film previsualization systems.

Nandor T. Szots

Nandor T. Szots
Senior Programmer, EverQuest II, Sony Online Entertainment

Nandor joined the MMO industry 3 years ago bringing with him a background in real-time radar systems, image processing, ground control stations and high-speed data links. Since working at SOE, he has developed both internal and customer facing tools including game data indexers, search tools and a real-time spam filtering solution which is implemented on several SOE games. He is currently a Senior Programmer on the AAA title, EverQuest II.

This conference is at the top of my list for 2009. This was honestly a perfect conference as far as I'm concerned. The networking was fantastic, the environment was lush (even decadent), the speakers were terrific, and I loved the location.

Erin Hoffman
Game Designer, Philomath Games


paysafecard is Europe’s favourite safe and easy-to-use alternative prepaid payment method

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paysafecard is available in 16 countries throughout Europe. The smart payment solution is designed for users who don’t have a credit or debit card or who don’t want to use their credit card for online purchases and other micro payments on the Internet. Users simply authorize a payment by entering a PIN code, similar to the system used with prepaid phone cards. Thousands of e-business, especially the games market are benefiting from new customers by offering this safe and uncomplicated payment solution. paysafecard is available in EUR10, EUR25, EUR50 and EUR 100 e-vouchers at more than 210,000 outlets across Europe. For more information, please visit www.paysafecard.com


Sponsorship Opportunities Available at LOGIN 2009

It's not too late to have your company build brand recognition at LOGIN! Here is a sampling of some of the opportunities that you can still take advantage of:

  • Press Lounge Sponsor - This is an opportunity like no other. This is your exclusive opportunity to get your message to all attending press by sponsoring the private press suite, complete with private dining area and lovely patio. Throw a private party and completely wow the press.
  • Speaker/VIP Lounge - Get your message to the most influential people in the industry by
    sponsoring the private Speaker/VIP lounge.
  • Welcome reception - Make a great first impression with the Monday night Welcome Reception.
  • Snack breaks - Associate your brand with the refreshing, delicious snacks that attendees will be enjoying between sessions!
  • Conference party - Make a huge splash by sponsoring the official conference party on Tuesday evening.
  • Ballroom Table - Sponsor a table in the Grand Ballroom! Have your company be the place where people meet!
  • Foyer Expo Space Signage - Enhance your image with a free-standing banner sign in the middle of the action.

LOGIN 2009 Sponsorship ProspectusAs an exhibitor/sponsor at LOGIN, you will be able to expose your products and services to some of the most qualified attendees in the industry. You can enjoy meeting with the hundreds of attendees, speakers, and press — all with the common goal of promoting the online game development industry. We invite you to take a look at our prospectus and explore the advantages to our sponsorships we are offering. To learn more about sponsorship opportunities at LOGIN visit the sponsorship page on our website, or contact:

Cynthia Freese
+1 425.654.4575
cynthia@loginconference.com

Industry Highlights

EA Sports Announces 500 Millionth Online Game Played

Numbers support the explosive growth of online gaming. Case in point: Since the launch of the 2009 line of EA Sports games last June, 500 million online games have been played across all platforms. On average 2.2 million EA Sports games are played daily, which represents an increase of 175% over 2008. Taken another way, over 4 billion minutes were played online between EA Sports gamers, adding up to over 35 years of time in just the last year alone. Leading the pack of EA Sports games played online? Madden '09 and FIFA '09, who have over 2.4 million registered online users. »

Article on Neoseeker


New Zeebo Console Launches in June

June marks the launch across Brazil of Zeebo, a console that aims to tap an enormous new market for videogaming. Designed to navigate the dangerous waters of piracy, pricing and patchy wired internet infrastructure in Brazil, India, Mexico, Russia and China, it’s an attempt to extend videogames outside their traditional, and increasingly saturated, stomping grounds of Europe, the US and Japan. Making a console for the billion-strong emerging middle classes of such countries is ambitious. And it’s ambition that can’t be achieved by conventional wisdom. »

Article on Edge Online


NCsoft to Ride the Steam Train

NCsoft has become the latest game in a long line of developers and publishers of note to offer their games through Valve's digital distribution system. The South Korean-based MMOG publisher is now offering Guild Wars Game of the Year Edition, City of Heroes Architect Edition, Guild Wars Nightfall, Guild Wars Factions, Lineage, Lineage II: The Chaotic Throne, and Guild Wars Trilogy. In addition the upcoming fantasy MMORPG Aion: The Tower of Eternity will be available through Steam. »

Article on Gamespot


The9 Registers WoW-Like Domain for New MMOG

Acting quickly in advance of losing the authorization to operate World of Warcraft in China after June 2009, a media report has mentioned online game developer and operator, The9, has taken steps to try to secure market position for the future. The9 has registered the domain "http://www.wofchina.com", which is almost identical to "http://www.wowchina.com". The MMOG is named WOF, or World of Fight, and may be a highly imitative WoW-like game experience, using WoW gamer data and similar environments with swapped-out background, according to some experts. »

Story on TradingMarkets.com


Torchlight Rises from the Ashes of Hellgate and Mythos

An action MMOG, Torchlight, was announced by Seattle-based developer Runic Games. Torchlight will be a Diablo-esque action MMO with a visual style apparently similar to the classic PS2 game Maximo. Slated as the worldwide publisher is Chinese game company, Perfect World. Runic Games is one of many start-up companies spun off from now-defunct Flagship Studios, best known for their development of Hellgate: London and Mythos; although Runic has inherited all 14 members of Mythos' development team. »

Story on Shacknews


Napster Founder on His New Gaming Social Service, Rupture

In 2006 Napster brainchild Shawn Fanning started development on Rupture, a social networking tool with gamers in mind, which is designed to help gamers find out what their friends are playing and connect with them. Fanning sold Rupture last year to Electronic Arts for $30 million. In this story Fanning explains the purpose of Rupture, how it fits a niche in social networking services, and his thoughts on music and gaming online. »

Story on LA Times


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