Last Day of Regular Registration
The LOGIN Conference is still one of the best deals of the year, and by registering online now, you can save money and look a lot smarter when filling out the expense report. But the regular price of $695 only lasts until midnight tonight, and the exclusive room rate at the Seattle Marriott Waterfront hotel ends this week, so register today!
One pass covers just about everything at the LOGIN Conference. No separate expo passes. No tutorial passes. No multi-tier pass system, where you're left wondering what you're missing. Just one pass that gives you the access of a VIP among other dignitaries at one of the game industry’s premiere conferences. If you’re ready to register for LOGIN, get started here:

Once you've registered for LOGIN, we definitely recommend booking your stay at the official conference hotel, the Seattle Marriott Waterfront Hotel, for the exclusive LOGIN rate of $209/night. This rate is only available to LOGIN attendees until April 28, so don't delay.
Regrets, I've Had a Few...
While looking over the complete list of sessions for LOGIN today, I was struck with a familiar gloomy thought. It's a pang of remorse that I've gotten every year about this time while working on the conference. You see, with LOGIN I've tried to create the kind of conference that I've always wanted to attend: big enough to facilitate great networking, but small enough that you are not lost in a sea of faces; a hip, relaxing environment that allows you to recharge your mental batteries instead of getting worn down; and great talks filled with useful, serious, and innovative content instead of rehashes of the same old general audience topics.
It is in achieving this latter goal that I ironically find myself disappointed. As Conference Director, I'm about as busy as a one-legged man in a butt-kicking contest during the actual conference. I'm lucky if I get to sit down and take in an entire session. LOGIN is the conference where I can't be a guest. And this year I wish I really could, because we've got the best agenda we've ever produced. Here are six of the sessions that I most wish to attend:
Anyone who has been involved in anything other than the most trivial project knows that content creation demands have been escalating out of control over the past five years. We all know the procedural generation is the answer, but how far can it take us? Dr. Sébastien Deguy, Founder and CEO of Allegorithmic, probably knows more about the subject than anyone, and will demonstrate how procedural generation techniques can not only save time and money, but open up new distribution opportunities.
I've already had a sneak peak at Nandor T. Szots technical paper, and a talk of this depth on this subject is long overdue. Spam is a problem that affects every online service where humans (or human directed bots) can create messages to each other. SOE blocks over half a million spam messages in their MMOs per day, and Nandor gives real world examples of their application of Bayesian filtering techniques.
It seems lately that everyone is talking about cloud computing, and major service providers like Amazon, Microsoft, and Google are all offering distributed data center solutions. Don Alvarez compares and contrasts the major cloud computing platforms and discuss their applicability for hosting game servers.
The idea of a completely virtual studio: no physical office and all staff working from home on flexible schedules seems like a pipe dream. Yet, Christopher Natsuume of Boomzap Entertainment is going to tell us how it helped them develop eight AAA quality casual games on time and under budget since 2005. He shares the benefits and challenges of running a virtual studio, walking through the particular mechanics and processes the team has used to make it work, and sharing some of their hard earned lessons.
This is perhaps one of the most timely sessions at LOGIN this year. Already this year, many game development companies are being forced to merge or shut their doors. This panel will focus on what forms of partnerships and funding are available to companies, and what are the risks and rewards for taking on these types of funding. Four entrepreneurs share their experiences funding recent startups in a stand-out panel moderated by Dean Takahashi of VentureBeat.
Designing a successful MMO requires more than simply great game design: it requires an understanding of how design and business fit together. James Portnow, CEO of Divide by Zero, addresses why viewing monetization models and game design as disparate problems is a recipe for failure, and provides high level thoughts on how to design for any of the major monetization models used today.
Those six sessions are just the tip of the iceberg. Look a bit deeper and you'll find a wealth of excellent and hard-hitting talks given by folks who really know their stuff. I wish I could attend all of them, and I know you will feel the same way after looking at the conference agenda.
One talk that I personally won't miss, and I suggest you don't either, is Online Games 2014: Twelve Spoilers for the Future, a recurring annual panel that I again have the pleasure of moderating. Each of the four distinguished panelists will be presenting three very unique and daring predictions about changes in the online games industry over the next five years. Some of these prognostications will greatly surprise you, some may unsettle you, but they may just be your best chance to get a head start on the future.
Fortunately for you, you have the chance to attend any one of the over sixty outstanding keynotes, lectures, panels, debates, and roundtables at LOGIN. But don't wait to register, because after today, the online registration price goes up to $895. Wait too long and you might have some regrets of your own.

New Speakers Announced
We are very pleased to announce we have some amazing additions to speaker lineup. We will be announcing more speakers over the next two weeks, so stay tuned for the complete list.
See the complete list of speakers
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Tarrnie Williams
Game Developer, Independent
Tarrnie has 20 years of games industry experience. He served for over 12 years in multiple production and executive roles at Electronic Arts in their Vancouver and Los Angeles studios, and as studio head of one of the most successful studios in the industry, Relic Entertainment. Tarrnie has overseen award-winning game franchises across multiple genres, such as Need For Speed, Medal of Honor, NBA Live, and Dawn of War; generating over $1.5 billion at retail over multiple generations of consoles and the PC. Most recently, he initiated and oversaw development of Company of Heroes Online, a microtransaction-based, online massively multiplayer game. |
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Charles Huang
Co-founder, RedOctane
Charles Huang is a co-founder of RedOctane and currently serves as the EVP of Business Development, responsible for new game ventures, hardware product development and manufacturing. RedOctane was founded by Mr. Huang and his brother Kai in 1999. In 2005, the company published Guitar Hero, the first release in a series of critically acclaimed hits from the fastest growing videogame franchise ever. Mr. Huang holds a BA’s in Economics and Asian Studies from the University of California at Berkeley. |
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James Portnow
CEO, Divide by Zero Games
Formerly of Activision, James Portnow is the CCO and founder of Divide by Zero Games. He is a prominent industry journalist and has been a regular columnist with Edge and Game Career Guide. He is a noted industry and academic speaker, having spoken at events ranging from the Penny Arcade Expo, to AGDC, to Meaningful Play and at Universities from U Penn to Digipen.
He has a long standing interest in the social and moral ramifications of video games and, equally importantly, game culture, and is the industry advisor for the Video Games and Human Values Initiative. |
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Bill Wang
Vice President, Perfect World
Bill Wang has been vice president at Perfect World (Nasdaq: PWRD) since April 2007. He is responsible for investment and business development in North America. Prior to that, he founded Perfect World's US operations in California and was in charge of overseas licensing when he worked at the headquarters in Beijing.
Bill Wang received his MBA degree from Pennsylvania State University in 2001 and received his master's degree in finance from Boston College in 2004. |
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Don Alvarez
Founder and Dev Manager, Accelerated Pictures, Inc.
Don Alvarez writes software for filmmakers. Before finding his passion in empowering artists, Don built muscles for Dinosaurs, grew digital grass, analyzed the glow left over from the big bang, and advised the DoD on network security. He convinced two people to stand naked, outside, at the South Pole for photographs and had his techniques for nailing Jell-O™ to a wall published in Fortune Magazine. Don holds a PhD in Physics from Princeton University, dual BS degrees from MIT and is co-founder of Accelerated Pictures, a Seattle-based company that turns game technology into collaborative and expressive film previsualization systems. |
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Nandor T. Szots
Senior Programmer, EverQuest II, Sony Online Entertainment
Nandor joined the MMO industry 3 years ago bringing with him a background in real-time radar systems, image processing, ground control stations and high-speed data links. Since working at SOE, he has developed both internal and customer facing tools including game data indexers, search tools and a real-time spam filtering solution which is implemented on several SOE games. He is currently a Senior Programmer on the AAA title, EverQuest II. |
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