September 1, 2009
In This Issue
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Our 4th Annual LOGIN Conference is a Recipe For Success!

LOGIN Conference Success

As summer winds down, the LOGIN 2010 advisory board is getting ready to stir up some tasty treats. We are creating some new recipes this year and we can't wait to let you have a taste! Yes, we have something cooking on every burner and over the next 9 months, we will be taking turns to share samples with you!

Our LOGIN Master Recipe
For 600-700 servings over three and a half days

  • 1 intimate setting
  • 12 awesome advisers
  • 600 to 700 developers and C-level attendees
  • 1/2 dozen unique networking opportunities
  • 4 tracks
  • over 100 speakers
  • liberal sprinkling of great food
  • 1 Internet lounge
  • large pinch of sponsors and partners

Simmer on medium heat and carefully fold in ingredients over the next nine months to give you the combination of flavors that makes LOGIN the event that you look forward to all year!

Preliminaries: You may add seasonings of your own, but be sure to leave openings in your schedule for those spontaneous meet-ups. You will also want to reserve your spot at LOGIN by registering for your Developer or Executive Pass in advance and booking your stay at the conference hotel.

Optional: We have a variety of ways to share information and help you connect prior to the conference. Besides our LOGIN BEAT newsletter, I would like to invite you to join one of our networking groups. We have LOGIN groups on Facebook, LinkedIn, Twitter, and our very own LOGIN Lobby.

The LOGIN special ingredient for this edition is our advisory board. We are very lucky to have such great advisers. They add the spice and the flavors to the event! This year's members are: Brandon Reinhart, Darius Kazemi, Erik Bethke, Geoffrey Zatkin, James Hursthouse, Jason Wonacott, Joe Ludwig, Mathew Anderson, Robert Ferrari, Scott Warner, Steve Klebe, and Paul Philleo. You can learn more about all our wonderful advisers by visiting them at the official conference website.

We will have food for all your senses at LOGIN 2010, so prepare yourselves for a feast!

Cynthia Freese Cynthia Freese
Executive Director
LOGIN Conference


"Great conference! Great speakers! Great fun! One of the best conferences I've attended in years."

David Lakritz  
President & CEO  
Language Automation, Inc.  


3rd Annual Interactive Media Economic Update Lunch

Washington Interactive NetworkenterpriseSeattle’s Washington Interactive Network will convene its 3rd annual Power of Play Economic Update Lunch. A panel of industry executives will explore the state of our region’s $4.2 billion Interactive Media Industry. LOGIN is a proud sponsor of the lunch.

As a dominate player in this arena, how is our region surviving this economy? What does it mean to the independent developer whose creativity and entrepreneurship feed this economic engine? What trends and innovations are coming our way despite the recession?

Our executive panel will address these questions and more. At this year’s event, we will also release the results of the interactive media cluster study which looks at our region’s competitiveness compared with other areas in the US and Canada. How do we compare to states and countries who are aggressively pursuing this industry? What do we need to do to keep up?

Over 200 attendees are expected to participate in the third annual Power of Play including: executives from the game industry, legislators, government officials, researchers, media, service providers, and community leaders.

Confirmed Speakers: Pete Parsons, Bungie Chris Taylor, CEO & Founder, Gas Powered Games David Bluhm, CEO, Zero260 Jeremiah Slaczka, Founder & Creative Director, 5th Cell Competitiveness Study: Chris Mefford, Founder, Community Attributes Kristina Hudson, Director, Washington Interactive Network

Register now – Use discount code LOGIN to receive $10 off registration. The event is scheduled for September 3, 2009 at the Bellevue, WA Hyatt.


Are Games Worse Than TV and Fast Food?

EditorialOver the years gaming has graduated from being a diversion from watching Dukes of Hazzard on TV and coding in BASIC on a TRS-80, to a mainstream and cutting edge part of modern life offered through a wealth of platforms and devices. As games have grown as part of our culture, they've also gained a larger bullseye for critics to take aim at. After years of being called out as violent, sexist and homophobic inspiration for the next generation, games are now apparently mainstream enough to have a new and older audience to warp.

Freshly released research from the Centers for Disease Control and Prevention, Emory University and Andrews University has concluded that the average gamer is about 35, overweight, sedentary, socially underdeveloped, and depressed. The baton has been passed; the mental decay that used to be the domain of television, comic books before that, and further before that books that inevitably got thrown into a bonfire now belongs to interactive gaming. If there's any good news to be had from this unpleasant report, it's that researchers admit this research isn't conclusive.

In fact the lack of conclusiveness is the only news that matters from this study. The data sample is tiny – just 552 adults from the Internet-savvy but rainy Seattle area. The survey data was gathered from an Internet panel of study participants who were self-reporting unqualified information. The data is also from an older sample -- from 2006 -- and apparently predating the era of the Wii, which introduced a physically engaging user interface. There's a lot of holes that can be punched into that study's hypothesis, which made for such titillating headlines.

To be fair, the report does indirectly stir up social and ethical questions that deserve to be considered. Are games, especially online games, designed in such a way to encourage obsessive or addictive play? Is high-value player retention more important than encouraging a person to lead a balanced life? Just what are the social responsibilities of a game designer versus that of a consumer?

Yet there is no proof that pressing "Enter" or "Start" will pull you into a mind-numbing, body-ballooning virtual world there's no escape from. But luckily, even if that is a fear worth giving a second thought to, there is common sense on our side. Video games are bits and pieces of technological fantasy, just as a bottle of beer is a glass container filled with a grain-based liquid intoxicant. These things are harmless on their own, and are generally safe when used wisely. When it comes down to it, games, along with TV, books, playing basketball and biking, can fit into a well-balanced lifestyle without causing harm to anyone.

EditorialWhat is also lost in the shuffle of wild-eyed headline is the good news about video gaming. For example, new research (funded by PopCap Games) seems to point to benefits that games may positively affect mood and heart rhythms. That certainly contradicts the idea that games create conditions for depression. What about the study from University of Rochester that demonstrates that video games helped improve visual processing? Or the study from Cornell University that details how students suffering from ADHD (Attention Deficit Hyperactivity Disorder) respond well to gaming as a form of concentration therapy? There is at least as much good news supporting the benefits of video games as there is bad news, but good news isn't as sexy a headline.

So while Seattle area residents may have cause to be offended at some of the conclusions of this most recent study, it appears the research community has a long way to go to prove games are playing a major role in making the United States a sadder, fatter place to be.

What do you think of these studies and their conclusions?

Post your comments

Paul Phileo Paul Philleo
Contributing Editor
LOGIN Beat

Industry Highlights

Truly Independent Game Development

A brief examination of some of the advantages of truly independent development may prove a plausible approach to building specific types of outlier games. What is a truly independent developer? One person designing and building a game. »

Article on GameCareerGuide


The Ultimate Ad Game

Back in the 90s, when we listened to folks like Naomi Klein and Bill Hicks, “advertising” was a dirty word. Not so today. For example, by and large, gamers don’t mind seeing ads in their games. When ads get in the way or slow your Wipeout HD load times, they raise hackles – but if they’re subtle or better yet, if they’re the reason for the entertainment, nobody will complain. »

Article on Edge


PlayStation 3's Announcements Fail to Halt Sony Stock Slide

Despite a seemingly strong positive reaction from the industry following Sony's long-awaited announcement of a price cut for the PlayStation 3 - and the impending launch of the PS3 Slim - shares in the Corporation continued to fall yesterday, continuing a steady descent from their two-month peak at the beginning of last week. »

Story on gamesindustry.biz


Is Batman: Arkham Asylum the Year's Best Video Game?

Despite year-over-year sales declines putting a recession-fueled wet blanket over the entire industry, video games are still a big business, and a hit-driven one at that. Hence, much of the attention falls on a handful of commercial superstars each year, from Halo 3 to The Beatles: Rock Band, leaving plenty of worthy games languishing in obscurity. »

Article on CNET


The Next Trend in Gaming is Free-to-Play MMOs

Until now, the free-to-play market has largely been dominated by Asian developers, and on the Asian continent, with Western developers and players staying away; there’s no money or quality in optional payment games, obviously! With “Runes of Magic” and “Wizard101” putting up huge numbers in such a short amount of time, Frogster and KingsIsle have proven that notion wrong. »

Article on MMOSite.com


Curt Schilling’s Game Company, 38 Studios, Loses CEO, Names New One

Retired baseball pitcher Curt Schilling’s video game company, 38 Studios, has launched a giant project to create a massively multiplayer online game that challenges the bestselling World of Warcraft. But today, the company said it lost a major player in its line-up. Brett Close, a former Electronic Arts game design executive, resigned as chief executive of 38 Studios. Jennifer MacLean, previously senior vice president of business development, has been named the new CEO. »

Article on VentureBeat


LOGIN 2010 Sponsorship Prospectus

Sponsorship Opportunities Available at LOGIN 2010

Without our sponsors there would be no LOGIN! We are currently seeking sponsors for the 2010 event. Interested? To request a copy of the 2010 prospectus, contact cynthia@loginconference.com, or call 1 425 533 5973.

LOGIN is powered by:

Dolby ChinaJoy Peanut Labs Washington Interactive Network gamesindustry.biz M2 Research
Pearl Research Mary Margaret Network THISISGAME.com China GC Networks TheBrasse.com

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