Session Review Underway
Every year, we at LOGIN Conference are faced with a difficult task: reviewing session submissions. We certainly have our work cut out for us this year. Nearly every session proposal is a promising, solid, informative talk. There is an embarrassment of riches to choose from. The encouraging thought, despite knowing that we can accept less than half the proposals, is realizing what an amazing community is behind LOGIN — you continue to dazzle us with your professionalism and knowledge.
We spend a lot of time trying to determine which sessions will be of most value to the LOGIN attendees (who are often experts and leaders in their own right). We consider take-aways, relevancy to the online games space, speaker experience, and even how entertaining the talk will be. There are a lot of factors to analyze, and the entire process often takes three or four weeks. We expect to have our first round selection completed this week and look forward to announcing some of the first results next week.
We are in the business of connecting people and our slogan, Connecting people, ideas, and opportunities, serves as the foundation and focus of LOGIN. We have been coming up with many wonderful ideas to make this year's LOGIN event not just exceed the expectations for every attendee, but also offered at a great value. Where else can you attend a top-shelf game industry event with sessions, parties, networking events, speed-networking breakfasts, keynote lunches, and decadent food and snacks to keep you charged through the duration?
I look forward to catching up with you in May!
Making Peace With the Social Barbarians at the Gate
News flash: The game industry is changing again. This isn't really news for anyone who's been in the thick of things for several years. Eight-bit gaming has come and gone, so has the 16-bit era. CGI was a flash in the pan during the heady days in the mid-'90s when there were hundreds of megabytes on CDs to fill with whatever melodramatic video and audio developers could tack on to a game. Remember Night Trap? Three-dimensional shooters like DOOM were a novelty, and so was the digital distribution of the shareware that helped fuel the game's popularity. Add another 15 years of seasoning, including new technology, Internet evolution, and expanded bandwidth — and the business remains a work in progress.
Yet, we are indeed caught in the middle of a major disruptive phase in the business of developing games. Social games distributed by the Web and via mobile platforms are on the rise, as audiences by the millions are gathered into social Web portals. Retail stores and traditionally packaged games are increasingly losing market share of the entire sales pie as more game content is accessible at the click of a mouse. The traditional five-year console rise-peak-fall cycle has been broken. The Xbox 360 will be entering its sixth year, the PlayStation 3 its fifth, with no plans for next-generation consoles on the immediate horizon.
Read more and post your comments at LOGIN News
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