March 8, 2011
In This Issue
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First Round of LOGIN 2011 Speakers Announced

The Call for Speakers ended last month, and the LOGIN team has been busy reviewing the submissions. We are extremely pleased to announce the first round of speakers. We will be announcing more speakers and sessions over the coming months, so stay tuned for the complete list.

> See the complete list of speakers

Nick Berry

Nick Berry
President, DataGenetics

Nick is the president of DataGenetics, a consultancy company specializing in datamining. A native of the UK, he was educated as a rocket scientist and aircraft designer. He has more than 15 years of experience in the game industry; prior to founding DataGenetics, he was the GM of analytics for GameHouse, and before that spent 14 years at Microsoft. Nick came to Microsoft through the sale of his UK company to them in 1994 and was recognized by the Sunday Times Magazine as "One of the top 50 entrepreneurs of the Decade."
Erik Brudvig

Erik Brudvig
Director of Editorial Insights, Electronic Entertainment Design and Research

As Director of Editorial Insights at EEDAR, Erik Brudvig works with publisher public relations and marketing departments to successfully engage with online and print media. His work has appeared in thousands of articles and has been cited and quoted across countless outlets. Erik holds a Bachelor of Science in astronomy and physics from Yale University as well as a Master of Arts in science education from City College of New York.
Nikolaus Davidson

Nikolaus Davidson
Design Director, Gazillion

Nik Davidson has been designing, developing, and producing top-notch MMOs for more than 10 years, having shipped five MMOs in that time, including Lord of the Rings Online and Marvel Super Hero Squad Online.
Scott Dodson

Scott Dodson
COO, Product Owner, Bobber Interactive

Scott is the COO and product owner at Bobber Interactive (www.bobberinteractive.com). Scott has founded and funded Flying Rhino Studios, Tenacious Games Inc., and Divide by Zero Games. A speaker at national and international game and finance conferences, his passion is the intersection of motivational psychology and game design to drive virality, engagement, and user behavior.
Jon Radoff

Jon Radoff
CEO, Disruptor Beam, Inc.

Jon Radoff is an entrepreneur and author focused on the intersection of the Internet, entertainment, and social communities. Jon's new startup, Disruptor Beam, is a stealth-mode social game publisher that will disrupt the current social game landscape by leveraging Jon's experience with software platforms, analytics, and online communities. Jon is the author of Game On: Energize Your Business with Social Media Games (Wiley, 2011). The subject of the book is how to bring the best techniques of social games and social media together to produce amazing results for business.


Reinventing the Wheel (and Free and Play Mechanics)

helms

There is nothing new about the ideas of gamification or freemium.

I repeat, there is nothing new about either of those ideas at their core. During conferences, talks, and conversations I've listened to, I've heard some evangelists promote both ideas as if they are fresh, hip, and happened to materialize along with the buzz-heavy terminology that describes them. However, just because a statement like that contradicts the hype that's spiked interest in those ideas, that doesn't mean there isn't great value and potential in either of those concepts. To understand where those ideas may be heading, perhaps we should take a look back at where both freemium and gamification have been.

Freemium is a concept that goes back to a dusty, ancient era when traveling peddlers perhaps offered a free slice of an apple to passers-by. What was the objective? Of course, it was to entice the hungry traveler into purchasing more.

Read more and post your comments at LOGIN News

Paul Philleo Paul Philleo
Writer/Consultant
LOGIN Conference

Industry Highlights

Rift Connects Its Players to Twitter

Rift: Planes of Telara, developed by Trion Studio's, recently launched with a truly new feature, which is a rare feat in the world of MMORPGs. Rift comes equipped with a full set of Twitter features built into the game client, which permit players to tweet and post pictures and achievements all while logged into the game. If a player should happen to tie their Twitter accounts into other social networking outlets, their outreach to their contacts is magnified even further.

Story at LOGIN News


Spoon-Feeding Cloud Gaming to Gamers

Spoon, after five years as a business, has launched its Spoon Cloud Gaming Service, with 200 games and thousands of apps. Unlike its more demanding competition (OnLive and Gaikai), which requires a blazing-fast connection and a high-powered computer on the user's end, Spoon needs only to install a small plug-in for the browser to enable Flash-enabled games downloaded through its service. Games are light, small, and can even be played offline. They also can be explored through trial play before a one-time per-game fee kicks in. On the game publisher side, Spoon is working with Namco Networks, Alawar Entertainment, iWin, and 1C.

Article at LOGIN News


Shanda's Q4 Mixed Revenue Report Beats Estimations

Shanda, one of China's largest online game and content developers, has reported mixed revenue results in Q4 2010. The report shows revenue was at $232 million for Q4 2010, buoyed by the value-added video content delivery site Ku6. However, while Shanda's revenue was a 2 percent improvement in Q4 2010 over Q9 2009, the company's profits were curbed by a 14 percent decline in revenue from the Shanda Games unit.

Read more at LOGIN News


Sony's PSN: 70 Million Users and Growing

At a media event at GDC, Susan Panico, head of the PlayStation Network in North America, shared a few numbers that revealed how successful Sony's online content platform has been. According to Panico's numbers, there are more than 70 million users who log in to the service at least once weekly. PSN currently has almost 950 games, in addition to 4,000 items of add-on game content, and also offers 31,000 movies and TV shows offered via download — not even counting the libraries content partners offer.

Article on LOGIN News


EA's Battlefield Developers Commit to Multiplayer and the PC Platform

Electronic Art's DICE, the developer behind the Battlefield shooter game franchise, has resolved the questions whether Battlefield 3 will be more focused on single-player or the multiplayer game dynamic, whether the PC version will be neglected or not. In an interview with Shacknews, DICE's General Manager Karl Magnus Troedssen said, "I would argue our games, this game and the other games we've worked on with single-player, that the core of the game is online. That's where the franchise was born, and it's going to keep being like that." On the platform focus, Troedssen added, "PC gamers are probably the most hardcore players we have out there. Sure, online gameplay has been on the rise on the Xbox 360 and PS3. There are a lot of hardcore online players there, too. But on PC? That's our core audience." Battlefield 3 will be launching this fall on PC, Xbox 360, and PlayStation 3.

Story on LOGIN News


Kabam Expands to San Francisco and Beyond

Kabam, the San Francisco Bay-area-based social game developer of several successful social games, is expanding into San Francisco — and worldwide. Kabam, which recently closed a $30 million round of funding, announced it's leasing an office space that's six times larger than its current space. Coupled with the expanded space, Kabam plans to hire 150 new people to its San Francisco office and 750 people worldwide.

Article at LOGIN News


LOGIN 2011 Sponsorship Prospectus

Sponsorship Opportunities Available at LOGIN 2011

Without our sponsors there would be no LOGIN! We are currently seeking sponsors for the 2011 event. Interested? To learn more about sponsorship opportunities at LOGIN visit the sponsorship page on our website, contact Cynthia Freese at cynthia@loginconference.com, or call 1.425.533.5973.


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