Extra Credits Innovation Awards at LOGIN 2011 Extra Credits was created by Daniel Floyd, James Portnow, and Allison Theus and publishes a weekly video episode on The Escapist each Thursday. Episodes discuss game industry topics, such as gamification, narrative design, and game metrics. James Portnow, writer of Extra Credits and one of the visionaries behind the awards, says that there is a lot of innovation being overlooked by the industry. "There are a lot of great developers out there who are going to bring the games industry to the next level; the only problem is, most developers don't have the monetary availability that high-end development studios do," Portnow said. "This can lead to very few people ever being privy to some great inventive development that is being produced all around us that could really benefit the industry." Development teams, regardless of size, are encouraged to enter their games via the official submission page. Games must be PC, Flash, or Web-based and should demonstrate new ideas that "improve gaming." The submission deadline is April 20; finalists will be announced May 2, and the winning teams will be announced at the awards ceremony at the LOGIN Conference. Awards will be given in the following categories::
The full list of rules and description of each category can be found here. The full list of rules and categories can be found here. In addition to the awards ceremony at LOGIN, Extra Credits will be hosting a set of panels targeted toward indie developers on topics related to design innovation. The awards ceremony and panels are open to all LOGIN Conference attendees, but the conference is also offering specially priced passes (only $50 via online registration) for accessing just the Extra Credits Innovation Awards and panels. Attendees will also be able to get hands-on play and talk to the development teams of each of the awards finalists. Interview With LOGIN Conference's Peter FreeseMathew Anderson, with Events for Gamers, crafted an interview for Peter Freese, the conference director for the LOGIN Conference. The interview touches on where the conference has been and a tease at what to expect from LOGIN 2011, including the new venue in Bellevue, Washington, and some of the topics driving the industry that will be discussed at the event: E4G: The game industry changes so fast, how has the conference been updated to adapt?
We also try to look beyond the current trends to pick up on the Next Big Thing before it happens. Last year Scott Dodson gave a gamification talk before it became the latest buzzword. Two years ago, we were covering viral distribution of social games. New Speakers AnnouncedThe LOGIN team has been busy reviewing speaker submissions. We are extremely pleased to announce more speakers. We will be announcing more speakers and sessions over the coming months, so stay tuned for the complete list.
Interview With Kate EdwardsStrategies for Online Content CulturalizationKate Edwards has invested many years into understanding how players from around the world relate to games and how the games, in turn, interact with the players. In Kate's talk at LOGIN 2011, Maximizing Domains and Managing Mobs: Strategies for Online Content Culturalization, she will address the themes of localization and culturalization within online games. Before she delivers her talk, Kate shares some observations about the game industry and how it does — and should — handle language and cultural adaptation.
LOGIN 2011 Wants You!
Attend the LOGIN Conference by becoming a volunteer! Participation in the Volunteer Program will give you a backstage look into the inner workings of LOGIN while contributing to the success of this event. In your free time, you will have the opportunity to meet and mingle with industry professionals, as well as attend conference sessions and events. Volunteers get full access to the conference in exchange for part-time volunteer work. We need volunteers to assist with registration, bag-stuffing, room usher, and runner duties. The Volunteer Program is a great way to experience LOGIN on a budget. It's also the only way to get a cool LOGIN staff shirt! Volunteers are expected to be available for a total of eight hours of work over the course of the conference. All volunteers, regardless of discipline or area of interest, are encouraged to apply. No prior experience with the game industry is required. We are looking for reliable, hard-working, self-starting, independent, enthusiastic volunteers who are excited about the conference and who want to be among the next generation of industry leaders and professionals. Take the first step to becoming part of the team that makes the LOGIN Conference run. Learn more about the Volunteer Program, and fill out the online application by May 1, 2011. |
Industry HighlightsBigfoot Networks and Gaikai to Tackle Cloud Gaming LatencyGaikai and Bigfoot Networks have announced they've teamed up to attack latency in cloud gaming. Gaikai focuses on remote high-end servers delivering high-powered games as data streams to even modestly powered computers. Bigfoot Networks focuses on the end user's component or peripheral hardware side of the equation of reducing latency and stabilizing the Internet experience for a gamer. For now, Bigfoot Networks' technology will automatically recognizes the Gaikai service, but beyond that announcement, no further details about the partnership are available. Sony's Portable NGP System May Be Delayed Due to Japan DisasterSony may stagger out the regional launches of the next-generation PlayStation portable game system, the "NGP," due to production disruptions following the earthquake and tsunami that struck Japan on March 11. According to Jack Tretton, president of Sony Computer Entertainment of America, the NGP may be launched in only Japan, the U.S., or Europe this year. World Bank Report: Virtual Economy Is a Cash Crop for Developing CountriesA World Bank study titled "Knowledge Map of the Virtual Economy," has been released. The study was commissioned to showcase the impact of online games and social networks in developing countries. The value of the virtual economy is worth $3 billion to migrant, poor, and unskilled workers in developing countries. The majority of the money stays within the countries. These forms of industry involve categorizing content in shops, posting and managing content on social media sites and forums, and gold farming, which also have the downside of possibly diluting the value of social and online spaces. Social Games Business to Multiply in Value 5X to $5 Billion by 2015Market research agency Parks Associates has released a report that spells out very good news for the social game industry. The report, Social Gaming: Market Updates, indicates that the business of social games will quintuple by 2015 to as much as $5 billion in value. Advertising revenue and virtual goods sales are estimated to be the main driver of growth. Improved monetization, metrics, and advertising methods unavailable to the traditional games development community are helping to fuel the rise of the social game industry. Myst Online Keeps Going — and is Going Open SourceCyan Worlds off-and-on game title, Myst Online, has been given the breath of life again. The developer announced that the title will be going open source, giving users the freedom to shape the content and direction of the title from the ground up. Cyan Worlds announced that the sources for the MOULA client engine, a MOULA server replacement, and development tools (CyanWorlds.com Engine) will be made available on OpenURU.org. |
Sponsorship Opportunities Available at LOGIN 2011Without our sponsors there would be no LOGIN! We are currently seeking sponsors for the 2011 event. Interested? To learn more about sponsorship opportunities at LOGIN visit the sponsorship page on our website, contact Cynthia Freese at cynthia@loginconference.com, or call 1.425.533.5973. |
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