Foretelling the Future at LOGIN
Have you ever attended a conference and had a tough time deciding which sessions to attend? Sometimes you're faced with plethora of good talks and need to decide between two or more competing for your attention at the same time. Other times it feels like you're looking for scraps in a wasteland of poor talks. Or maybe you're the kind of person who doesn't go to talks at all; you've never found them useful. If only you could peek into the future; you'd know which speakers you'd want to hear and which sessions you'd want to skip. At LOGIN, we can't give you clairvoyance, but we can offer the next best thing when it comes to our agenda: the LOGIN Session Preview on Monday evening with Master of Ceremonies Pat Cashman. Imagine a speaker being given just 30 seconds to tell you about their session and why you should attend. Now imagine speakers from each of nearly 60 sessions doing their pitches in rapid succession, and you've got the basic idea behind the LOGIN Session Preview. Maybe you'll be able to decide between two or three sessions you've been having difficulty choosing between. Or maybe you'll get interested in a talk that you hadn't realized was so relevant to your work. In any case, we think you'll enjoy the preview — it will be fun as well as informative. The preview is immediately followed by the acclaimed LOGIN Welcome Reception. This could just be one of the best networking opportunities you'll have all year. Here you'll be able to rub elbows with hundreds of fellow industry movers and shakers in a relaxing environment with the perfect mix of ambiance and refreshments. "I always look forward to coming to LOGIN. The event always has a great signal-to-noise ratio. I learn a lot when I come, and perhaps most importantly, the people there are almost always exactly the people that I'm always trying to find at other larger events. Simply put it's attended by the people I want to talk to." — Brian Robbins, President and Founder of Riptide Games Weigh the positives and negatives about attending the 2011 LOGIN Conference, but remember that time is quickly running out to claim your place at one of the most acclaimed events in the games industry. No matter what your role in the online games industry, I'm confident you'll find the content at LOGIN to be educational, thought-provoking, and enlightening. See you next week!
Online Registration Ends Friday
LOGIN sessions deliver the in-depth knowledge you need to take your games to new markets, new platforms, and new levels of profitability. At LOGIN, you'll have quality time with speakers and other industry leaders in an intimate environment, without being surrounded by posers and wannabes. Check out some of the highlights from this year's session line-up:
View the complete list of sessions. The 2011 LOGIN Conference is the only annual game industry event with a laser-sharp focus on the rapidly evolving business of online game development on all its platforms. LOGIN brings online game developers and business leaders from around the world together to celebrate and further the online game ecosystem. Top 10 Reasons to Attend LOGIN
#9. Networking opportunities galore. Whether at the classy LOGIN welcome reception, the LOGIN Business Lounge, or one of the speed-networking breakfasts, you'll have more opportunities to rub elbows with some of the online game industry’s most powerful movers and shakers than any other event. #8. First-class content. You'll have access to more than 60 lectures, panels, and roundtables over two days, covering topics important to the breadth of the online game development world, including business, legal, production, new technologies, social games, community, and much more, delivered by some of the industry's most influential and knowledgeable speakers. Unlike other events where you just go for the meetings, at LOGIN you'll actually WANT to attend the sessions. #7. Location, location, location. The greater Seattle area is not only one of the fastest growing locations for gaming development in the world, but it s already home to major game development and publisher names we know about in our daily business and leisure time. Nintendo, Microsoft, Valve, NCsoft, Wizards of the Coast, Big Fish Games, Pop Cap, and many others.
#5. Sit-down lunches. No need to gulp down a stale sandwich in plastic wrap while standing on your feet or rush off to find a table at a nearby restaurant. At LOGIN, you can continue the dialog and networking during the classy sit-down lunches, included with all full conference passes. #4. International viewpoints and networking. The online game industry is a worldwide business, so why shouldn’t the conference reflect that melting pot of technological and cultural viewpoints? To that end, we have influential game developers and business people from around the world coming together to share their unique views as both attendees and speakers.
#2. Quality over quantity. Not everyone time has the time and interest to pick a needle from a haystack. For those people, there is the LOGIN Conference. LOGIN consistently brings CEOs, CTOs, lead programmers, directors, directors, and other thought leaders into one venue for one event. #1. Everyone you want to meet is here. If you haven't registered for LOGIN at this point, you may feel like you're on the outside looking in. Hundreds of companies associated with the online game industry are going to be participating at LOGIN. While many companies will be at LOGIN, the event is highly focused and not over-populated — perfect for the kind of networking that matters and makes a difference to the senior online game development industry professional.
Interview With Jennifer Bartlett and Lee ClancyGame Discovery — Being Found in a World Filled With GamesAs viral techniques for having online games shared between friends become fewer, one of the techniques that have become becomes more important over time is that of game discovery, which allows games to find the games themselves — and enjoy the process in doing so. This is the central topic for the Game Discovery — Being Found in a World Filled With Games panel at LOGIN 2011. Two of the panelists, Jennifer Bartlett with Somatrics and Lee Clancy with IMVU, offer an in-depth view into the mechanisms that make game discovery work in the competitive world of online social games.
To make sure target users discover the games you want them to, you have to make it easy and fun for them to do so: Provide a single location to centralize the experience and create a one-stop-shop for finding games and game material that they'll enjoy. If you personally don't have the resources to create such a destination, look to other partners who do (such as Game Coins), and find out more about how they can help you to engage and acquire new users from its established audience. Such destinations should include content that is engaging on multiple levels — whether that involves interacting with a community, aspects related to players' personal interests, a recommendations engine that responds to a visitor's preferences, or just plain old fun.
From the publisher or portal perspective, fostering game discovery is a 24/7 activity. It goes without saying that most consumers hear about new games via good old word-of-mouth, but game publishers and platforms can do plenty to make that word of mouth travel as quickly as possible for their games. On IMVU, important sources of user-to-user lighter fluid for new games include a Facebook-style status update system called Pulse, game-specific user forums, interest-based groups, sharing options for major social networks, and both asynchronous and real-time messaging among users. As a platform, we also offer developers a vast set of promotional resources for driving game discovery such as email newsletters, IMVU-to-user messaging, sitewide promotional banners, highlighting of "new" games in the navigation bar of both our website and 3-D Chat software, and high-click-through "blue bars" that blast timely news and promotion to every IMVU user with every page view. And as mentioned above, alternative platforms can give your game affordable promotional channels, more engaged users, and better monetization than larger platforms. A final must-have game discovery feature for portals and publishers is a games "lobby" or destination that merchandises new and popular games in one place to all visiting users, and it is important to keep content in the games lobby fresh and updated frequently. |
Industry HighlightsSeattle's PopCap Games Snaps Up ZipZapPlaySeattle's PopCap Games, a casual and social game developer and publisher, has announced it's acquired ZipZapPlay, a San Francisco-based and venture capital-funded Facebook game developer. ZipZapPlay has previously developed Baking Life among other social gaming titles. ZipZapPlay's offices and 17 employees will not be closed or moved, remaining in San Francisco. ZipZapPlay's founders, CEO Curt Bererton and CCO Mathilde Pignol, will manage game design and development from their current offices. Financial terms of the deal were not disclosed. Almost Half of all Games Downloads are MobileMobile games are taking up a larger share of downloads compared to console and PC counterparts — almost half, according to a report by market research company NPD. In fact, even gamers who play online games via their console systems are still spending a majority of their money on mobile games. Sixty percent of consumers in this study said they would still spend at least as much as they usually do on console and portable games for their mobile devices, although 40 percent said they were substituting at least some spending on consoles for mobile games. Online Gaming With Offline Family May be the Way to PlayPlaying online games have accumulated the stigma over the years of creating addiction, fostering social isolation, causing failure in hygiene, and a litany of other functional ailments. A new study by Cuihua Shen, an assistant professor of emerging media and communication at the University of Texas at Dallas, challenges the idea that online games diminish emotional health. In fact, Shen asserts, when played with existing family and friends, online games are emotionally beneficial. Lenovo Backs New Console in a Play for the Chinese MarketLenovo is putting its muscle behind a new console game system targeting the Chinese market, a market with a booming online game industry but no real console presence as of yet. The distinguishing characteristic of this console is its Kinect-type motion controlled interface. The console is entitled "iSec," which stands for "Sports Entertainment Center," which is not a surprise given the physical interface. The system relies on a 3-D depth camera, similar to the Kinect, so hand and body gestures can control the action on-screen. MMO Development Examined at Rock, Paper ShotgunIt's not every day a journalist gets to look deep inside the confines of a game studio, but Rock, Paper Shotgun managed to get inside coverage at Heatwave Interactive. Heatwave is currently working on Gods & Heroes (currently in beta), and Dan Griliopoulos managed to see an entire day's worth of development. It's one of the few covered looks at the daily life of working in the game industry. |
Sponsorship Opportunities Available at LOGIN 2011Without our sponsors there would be no LOGIN! We are currently seeking sponsors for the 2011 event. Interested? To learn more about sponsorship opportunities at LOGIN visit the sponsorship page on our website, contact Cynthia Freese at cynthia@loginconference.com, or call 1.425.533.5973. |
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